North 1.12
A game template for AmiBlitz 3
Short: A game template for AmiBlitz 3
Author: samivehmaa@yahoo.com (Sami Vehmaa)
Uploader: samivehmaa yahoo com (Sami Vehmaa)
Type: dev/blitz
Version: 1.12
Architecture: m68k-amigaos >= 3.0 AGA
North Copyright 2025, Sami Vehmaa
8080.itch.io
This is a template with source code for AmiBlitz 3
Template editor:
In menu press 9 to enter map editor, only works if you NOT played game
ESC to leave map editor (not in tile selector) autosaves all, may take a while
Map editor:
F9 - F10 select map 1 - 16 configured as 4x4
F1 select layer 1 bottom or layer 2 top
F3 delete layer 2 (objects)
F4 delete layer 1 (map)
F6 copy layer 1
F7 paste layer 1
i switch on/off top 2 rows info
delete key delete tile, if you are on layer 1 it's set to shape 3
if on layer 2 it's set to 0 (nothing)
Tile selector:
Right mouse button enters/exits tile selector
Left mouse button select tile
If you hover over a tile you can give it a
function number by pressing key 1 - 9, so
Maybe have in code assigned 1 as blocking object.
When hover over a tile red box = assigned
To un-assign press 1-9 over red boxed tile so it
turns to blue
Game template details:
A hero and a top down view of a big map in 4x4 config
It is a very basic template, it uses AGA features for speed,
it has a map editor
Hero can walk, collision detection .. nothing else, very basic
template should be easy to follow and add your own ideas,
you can even keep the GFX and continue developing on that !
https://poppants.itch.io/the-road-north
Code is in place to play module songs in menu and game (add 2x modules)
Tile size set to 16px
Joystick / keyboard (arrow+space)
V in menu shows version
M in menu music on/off (add a module in code first)
P in menu PAL/NTSC switch
Amiga AGA 2MB chip + some fast RAM
AmigaOS 3.x
Install:
Drag drawer/folder to your HDD, no assignments needed.
Libs included if your setup is missing them, just copy
over then to libs:
Release info:
v1.12 Code cleaning
Optimization
Bug fix
v1.11 Code cleaning
Menu text code sensitive to background fix
Added delete in map editor, in layer 1 tile is
replaced with shape 3 white tile, layer 2 tile is set to 0
v1.08 Bug fix!
Moved story text to end of code list
v1.07 Bug fix!
Changed a bit collision code
v1.06 Added top row info switch "i" in map editor
Added SAVING MAP to map editor when exit
Changed tile size from 32 to 16, seems easier to handle in code
Added collision detection
Remade map example
Menu/editor switch & new game start fix, should work seamless
v1.03 Code cleaning and optimisation + bug fixes
v1.00 First release
Gratis
Desde el Amiga: abre Hangar y busca North.
| Autor | samivehmaa@yahoo.com (Sami Vehmaa) |
|---|---|
| Categoría | dev/blitz |
| Tamaño | 351 KB |
| Fecha | 2026-09-05 |
| Para | m68k-amigaos >= 3.0 AGA |
| Origen | Aminet |