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North 1.12

A game template for AmiBlitz 3

Short:        A game template for AmiBlitz 3
Author:       samivehmaa@yahoo.com (Sami Vehmaa)
Uploader:     samivehmaa yahoo com (Sami Vehmaa)
Type:         dev/blitz
Version:      1.12
Architecture: m68k-amigaos >= 3.0 AGA

        North Copyright 2025, Sami Vehmaa
                  8080.itch.io
 

 This is a template with source code for AmiBlitz 3  
 
 
 Template editor:
 In menu press 9 to enter map editor, only works if you NOT played game
 ESC to leave map editor (not in tile selector) autosaves all, may take a while
 
 Map editor:
 F9 - F10 select map 1 - 16 configured as 4x4
 F1 select layer 1 bottom or layer 2 top
 F3 delete layer 2 (objects)
 F4 delete layer 1 (map)
 F6 copy layer 1
 F7 paste layer 1
 i   switch on/off top 2 rows info
 
 delete key   delete tile, if you are on layer 1 it's set to shape 3
              if on layer 2 it's set to 0 (nothing)

 Tile selector:
 Right mouse button enters/exits tile selector
 Left mouse button select tile
 If you hover over a tile you can give it a
 function number by pressing key 1 - 9, so
 Maybe have in code assigned 1 as blocking object.  
 When hover over a tile red box = assigned  
 To un-assign press 1-9 over red boxed tile so it
 turns to blue


 Game template details:
 A hero and a top down view of a big map in 4x4 config
 It is a very basic template, it uses AGA features for speed, 
 it has a map editor

 Hero can walk, collision detection .. nothing else, very basic 
 template should be easy to follow and add your own ideas, 
 you can even keep the GFX and continue developing on that !  
 https://poppants.itch.io/the-road-north

 Code is in place to play module songs in menu and game (add 2x modules)

 Tile size set to 16px
 
 
 Joystick / keyboard (arrow+space)
 
 
 V in menu shows version
 M in menu music on/off     (add a module in code first)
 P in menu PAL/NTSC switch
 


 
 Amiga AGA 2MB chip + some fast RAM
 AmigaOS 3.x


 Install:
 Drag drawer/folder to your HDD, no assignments needed.
 Libs included if your setup is missing them, just copy
 over then to libs:



 
 
 
 Release info:

 v1.12 Code cleaning 
       Optimization
       Bug fix
       
 v1.11 Code cleaning
       Menu text code sensitive to background fix 
       Added delete in map editor, in layer 1 tile is
        replaced with shape 3 white tile, layer 2 tile is set to 0 
        
 v1.08 Bug fix!
       Moved story text to end of code list
  
 v1.07 Bug fix!
       Changed a bit collision code
       
 v1.06 Added top row info switch "i" in map editor
       Added SAVING MAP to map editor when exit
       Changed tile size from 32 to 16, seems easier to handle in code
       Added collision detection
       Remade map example
       Menu/editor switch & new game start fix, should work seamless
 
 v1.03 Code cleaning and optimisation + bug fixes   
       
 v1.00 First release
 
 
 
 
  
  
  

 
  
  
  
  

Gratis

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Autorsamivehmaa@yahoo.com (Sami Vehmaa)
Categoríadev/blitz
Tamaño351 KB
Fecha2026-09-05
Param68k-amigaos >= 3.0 AGA
OrigenAminet