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Goo 0.19 BETA

Graphical User Interface system for Intuition Games

Short:        Graphical User Interface system for Intuition Games
Author:       goo@q-group.demon.co.uk    (Andrew King)
Uploader:     oondy q-group demon co uk  (Andrew King)
Type:         dev/c
Version:      0.19 BETA
Requires:     OS 3.0, C compiler, C programming knowledge
Architecture: m68k-amigaos


So, you want to program a game with a stable and usable user
interface?  Well, you've come to the right place.  Welcome to the
world of Goo...

Goo (the name derives from GUI which is pronounced "gooey") is a GUI
that doesn't get tied up with using lots of gadget structures and such
for Intuition gadgets (not GadTools gadgets mind).

Goo creates "objects" and are individually attached to a window.
These objects can be anything from bitmaps to text strings - bitmaps
are more suited to games than Image structures say for instance.

Note that Goo doesn't use Intuition gadgets for most objects.  These
objects are currently supported:

- BUTTON (image and textual)
- STRING (text input)
- LABEL
- LISTS (not in this beta)
- CYCLE (not in this beta)

Each object can be manipulated using tags, and provides extra features
like Windows '95/98 style "tip text" help popups.

It's dynamic!  It's great!  It's simple!  :) AmigaGuide autodocs are
included.

Please note that this system only works with C compilers since it is a
link library.. I've tried creating shared libraries but get no where.

Suggestions and comments should be directed to
goo@q-group.demon.co.uk.

--
Remember FUBAR?  Get a refresher of its status:
http://www.q-group.demon.co.uk

Gratis

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Autorgoo@q-group.demon.co.uk (Andrew King)
Categoríadev/c
Tamaño27 KB
Param68k-amigaos
NecesitaOS 3.0, C compiler, C programming knowledge
OrigenAminet