nc2sdl 22-Jan-2012
convert from Ncurses to SDL
Short: convert from Ncurses to SDL Author: lombi@iprimus.com.au (Lorence Lombardo) Uploader: lombi iprimus com au (Lorence Lombardo) Type: dev/c Version: 22-Jan-2012 Architecture: m68k-amigaos How to convert from Ncurses to SDL by Lorence Lombardo. Although I am using GeekGadgets 68k this readme is also relevant to other architectures and environments. Steps:- 1. You need to have the SDL implementation of ncurses. i.e. pdcurses http://aminet.net/package/dev/lib/libpdcurses Because I already have ncurses in my GG environment I have made a "pdcurses" directory in my "GG:include". This also requires a small modification to the pdcurses includes so I have provided my pdcurses includes in this archive. 2. You need to have some ncurses software to compile which is provided in this archive. I am using "bastet-0.41" which is a game by Federico Poloni. This was originally obtained from here:- http://fph.altervista.org/prog/files/bastet-0.41.tgz 3. In the game sources I have commented all occurrences of "#include <ncurses.h>", "#include <curses.h>" and "#include <term.h>". These have been replaced respectively with the following:- "#include <pdcurses/curses.h>", "#include <pdcurses/curses.h>" and "#include <pdcurses/term.h>" . 4. In the "Makefile" compare the "LDFLAGS" changes to that of the original. Additional notes:- For this readme I have chosen to use the FPU version of libpdcurses. The games keyboard controls are best and most responsive when playing level 9. Feeling bored ? :) Why not check out this URL ? http://home.iprimus.com.au/lombi/1/homepage.htm
Gratis
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| Autor | lombi@iprimus.com.au (Lorence Lombardo) |
|---|---|
| Categoría | dev/c |
| Tamaño | 173 KB |
| Fecha | 2024-09-28 |
| Para | m68k-amigaos |
| Origen | Aminet |