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XFire2PV

1-4 player HighEnd shoot'em up (AGA/RTG)

Short:        1-4 player HighEnd shoot'em up (AGA/RTG)
Author:       xfire2@dreamworlds.de (Stefan Schulze)
Uploader:     xfire2 dreamworlds de (Stefan Schulze)
Type:         game/demo
Requires:     lowlevel.library V40, AHI V4, RTGMaster V42, WarpOS for PPC
Architecture: m68k-amigaos; ppc-warpup

V0.65:   - 2nd aminet release
           * many internal changes
           * bug fixes
           * PPC/WarpOS-Version included
           * 1 new level

V0.61:   - first preview version

Please read the docs inside the archive. We forgot to mention many
things in the last release. (How to change weapons, game hints, etc.)

For further information visit our homepage at www.dreamworlds.de

The first you start XFireII some tables must be generated. This can take
a while on 68k, so please be patient.

If you already have V0.61 please delete the old XFireII-directory !!

Hardware:

minimum config: 040, AGA, 8 MB Fast
Recommended: 060/PPC, graphic card, 16+ MB Fast

If you own a ZorroII-card, better use AGA. It's faster there, believe me.
A special -directgfx option will be implemented soon and will heavily speed
things up on ZII-machines.

Description:

This is a preview version of Crossfire II, a single- or multiplayer
shoot'em up.

XFireI had a superior gameplay but quite bad gfx and was missing a
single-player mode. And now, XFire II takes this playability to
a new dimension. It combines the playability of XFire I with the
technical possibilities of modern Amiga systems.

Features of the finished game:
  - 3 game modes: Story, Survival, Battle (upto now only Survival and Battle)
  - different ships to fly with (here only one)
  - many different weapons (here "only" 14)
  - a shop to buy new weapons (still not there)
  - many different enemy ships (here only 9)
  - many different types of enemy AI, some very intelligent
  - maybe hicolor/hires support, that's not decided yet.

graphical features:
  - additive / subtractive translucy
  - realtime screen distortion
  - hundrets of objects on screen

In this version, most of the graphics are only provisional and will surely
improve in the future. Furthermore, most of the option menus still do NOT work,
therefore changing of names, colours and so on is still impossible.

I hope, you enjoy it, though. And let me know your opinion about it.
--
Stefan & Thomas Schulze == Dreamworlds Development
XFire I/II, YATAG, VoxelRace, Between The Lines

visit our homepage at www.dreamworlds.de

Gratis

Web del proyecto ↗

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Autorxfire2@dreamworlds.de (Stefan Schulze)
Categoríagame/demo
Tamaño797 KB
Param68k-amigaos; ppc-warpup
Necesitalowlevel.library V40, AHI V4, RTGMaster V42, WarpOS for PPC
OrigenAminet