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A3Ddefence

missile defence in 3D (+AMOS source)

Short:        missile defence in 3D (+AMOS source)
Author:       muddle@voyager.co.nz  (David Lawrence)
Uploader:     muddle voyager co nz  (David Lawrence)
Type:         game/misc
Requires:     A1200  minimal,   better with fast ram or accelerator.
Architecture: m68k-amigaos

The archive includes:-
- a compiled workbench version for non-amos users.
- amos source code..   for  users  with the 'Voodoo' 3d extension.
- the necessary sample banks, screens, 3d objects.
                                                  

The program  expects all the above archive to be 'extracted'  with it's
sub directories  into the same  main directory ( any name)
Please advise author if things don't appear to be working.

Programmed for PAL but should detect NTSC and switch to a quick compromise
screen arrangement.  ( though it may be 'flickery')
If it doesn't switch it will still operate,  but without the map and 'hits
recorded'   visible .    Scream abuse at author if it  doesn't detect.
 ( author will panic)
                          -------------

    The main program should have a fun element for at least some  people.
It is an old idea put into 3d mode where you can swivel 360', track up and
 down, anticipate, and try to shoot down attacking jets with missiles.
But the archive is mainly put here so that other amos programmers can freely
modify, improve on,  (or just have a good laugh at)  one persons attempt
to overcome rotation limits in amos 3d.
            See README in main archive for more detail on that.

Uploaded  May 98
                        ..............

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Autormuddle@voyager.co.nz (David Lawrence)
Categoríagame/misc
Tamaño285 KB
Param68k-amigaos
NecesitaA1200 minimal, better with fast ram or accelerator.
OrigenAminet