Abu_Simbel_Profan_-TFA- 1.0
Abu Simbel Profanation The Full Adventure
Short: Abu Simbel Profanation The Full Adventure
Author: soyajhc@hotmail.com (S0Y)
Uploader: soyajhc hotmail com (S0Y)
Type: game/misc
Version: 1.0
Requires: AGA, 2Mb Chip RAM + 2Mb Fast RAM, CPU 030 Minimum
Architecture: m68k-amigaos >= 3.1
Distribution: Aminet
ABU SIMBEL PROFANATION THE FULL ADVENTURE
CREDITS:
--------
Original version: VICTOR RUIZ
IOS version: IVAN CERRA
Amiga Version (AGA): S0Y
Music and SFX: Zoltar3.1 and S0Y
Loading screen: S0Y
Icons for WB: S0Y
Betatesters: Ferry_A1, Fireb0y, FreeMEMory, Jjsaenz1969,
Justo, Ruben, 70lk13n, Zener, Zoltar3.1
Tools: Zener (RedPill)
Requirements:
-------------
- Normal version: Amiga AGA with 2 MB of FastMem. WARNING: if you use
a WB with RTG, the game works, but it is not visible!
For these cases, I recommend using a Workbench in PAL,
or starting without Startup-Sequence
- WHDLoad version: Amiga AGA with 4 MB of FastMem
- CPU: 68030/50 or higher (YES, the requirements are high: I don't know
ASM, I don't have the desire, the time, or
the motivation to learn it. Whoever wants to
do it in ASM to reduce the requirements, go
ahead...)
- A lot of patience and do not give up in the effort to reach the
end... ;)
This game supports cursors/joystick and a version with OPAZ keys.
Keyboard (cursors/joystick):
- ESC to exit to the WB
- RETURN to abort the game
- M to activate / deactivate music
- Z / fire keep pressed for the short jump
- cursor up / joystick up for long jump
Keyboard (OPAZ):
- ESC to exit to the WB
- RETURN to abort the game
- M to activate / deactivate music
- O and P for left and right
- Z for the short jump
- A for long jump
Abu Simbel Profanation is a video game developed by Víctor Ruíz and
published by Dinamic in 1985 for the ZX Spectrum microcomputer. Later it
was ported to the Amstrad CPC and MSX systems. In the rest of Europe it
was distributed by Gremlin Graphics.
Unfortunately, it was never ported to Commodore Amiga, the mythical
computer that reigned in the 16-bit market. After so many years, the time
has come for Commodore Amiga users to enjoy what, by many, is considered
one of the most difficult video games in the history of Spanish software.
I have made the game with RedPill, based on the graphic set of the iOS
version (improving the dither theme and adding some new ones), and adding
new animations. Some sounds are also taken from that version. The music is
totally original (it can be activated / deactivated at any moment of the
game with the 'M' key, just like in MSX), recalling the original MSX in
some bars.
I have done it based on the 'feeling' of the MSX version, which is the one
I know best, implementing the movements and 'timings' of the enemies as
accurately as possible, so that the sensation / game experience is as
close as possible to that version.
I have created the versions in Spanish and English, and in versions to
launch directly from the Workbench and in WHDLoad.
Here are some improvements over the original MSX and iOS game that you
find in this conversion:
- Aga mode (128 colors)
- Ingame music
- Added some non-existent graphics in the iOS version
- 50 fps
- Copper effects on the credits and final screen
- New sounds: door opening, death scream, splash, etc.
- English and Spanish versions
- Icons for WB style OS4.x
- And an unpublished ending in the Amiga version
About the tech:
---------------
All audio samples have been treated with the Amiga software SoundBox and
AudioMaster IV.
All graphics have been treated with the Amiga software Personal Paint and
Deluxe Paint V.
The splash screen was created with the Fireworks PC software, and later
converted to HAM8 with the HAM Convert utility
All game construction has been done with Amiga RedPill software by S0Y.
Thanks to all the beta testers, specially Ferry_A1 (extraction of all
graphics and sound data from the iOS version) and 70lk13n (intensive
beta tester).
The game is TOTALLY FREE, you can download it both on:
- Aminet
- My blog (https://s0yamigamsx.wordpress.com/)
If you want to make a small donation (PayPal) to me as a thank you for
this work, or to feel free to contact me at (with subject "Abu Simbel
Game"), you can do so at:
soyajhc@hotmail.com
Gratis
Desde el Amiga: abre Hangar y busca Abu_Simbel_Profan_-TFA-.
| Autor | soyajhc@hotmail.com (S0Y) |
|---|---|
| Categoría | game/misc |
| Tamaño | 7.9 MB |
| Fecha | 2026-02-22 |
| Para | m68k-amigaos >= 3.1 |
| Necesita | AGA, 2Mb Chip RAM + 2Mb Fast RAM, CPU 030 Minimum |
| Origen | Aminet |