ADescentPPCW3D
Amiga Descent Version 0.8 (PPC,Warp3D)
Short: Amiga Descent Version 0.8 (PPC,Warp3D)
Author: Hans-Joerg Frieden, Thomas Frieden, Others
Uploader: Peter Annuss <paladin cs tu-berlin de>
Type: game/shoot
Architecture: ppc-warpup
Action: NoStart
This is the newest ADescent for PPC-WarpUP + Warp3D.
Network and analog joystick code is included but not tested.
The editor is NOT included.
For PPC-Version specific bugs you can contact me: <paladin@cs.tu-berlin.de>
Don't forget to raise the stack to at least 1000000 if you start from shell.
Level loading requires more time than on m68k, so be patient.
Requirements:
commercial Descent files
a PPC processor
WarpUp + Warp3D(PPC)
AHI
Changes to previous release:
-reduced executable size and loading time
-switched to V39 compliant multi buffering
(triple buffering is default, use -doublebuffer to force
double buffering)
-enabled debug key (e.g. DEL+F for fps counter)
-hopefully fixed the lockup problem with too big 2d sprites
-added 16bit support for Permedia 2 boards
Gratis
Desde el Amiga: abre Hangar y busca ADescentPPCW3D.
| Autor | Hans-Joerg Frieden, Thomas Frieden, Others |
|---|---|
| Categoría | game/shoot |
| Tamaño | 495 KB |
| Para | ppc-warpup |
| Origen | Aminet |