AmiQuake2_AGA 1.36
Amiga port of Yamagi Quake II
Short: Amiga port of Yamagi Quake II
Author: NovaCoder
Uploader: novacoder yahoo co uk
Type: game/shoot
Version: 1.36
Architecture: m68k-amigaos >= 3.1.0
Distribution: Aminet
Kurz: Amiga Portierung von Yamagi Quake II
Overview:
Amiga 68k port based on Yamagi Quake II v5.11.
Yamagi Quake II is an enhanced client for id Software's Quake II.
The main focus is an unchanged single player experience like back in 1997,
thus the gameplay and the graphics are unaltered.
Over 1000 bugs were fixed and an extensive code audit done, making
Yamagi Quake II one of the most solid Quake II implementations available.
Other than most ports Yamagi Quake II is full 64 bit clean, so it works
perfectly on modern 64 bit processors and operating systems.
Yamagi Quake II is supported on FreeBSD, Linux, and Windows and AmigaOS!
Requirements:
1) An AGA Amiga
2) A very fast 68060 processor (100+ MIPS!)
3) 64MB of FASTRAM (after extracting game data, see below)
4) The original game or demo
5) AHI Installed and set up correctly
Features:
1) 256 color double buffered graphics
2) Mouse wheel support for changing weapons
3) AHI 8/16 bit Mono/Stereo sound support
Configuration Options:
There are a few Tooltypes to play with:
1) displaytype: PAL, NTSC
2) closewb: Close the Workbench
The AHI device used will be the one set up in your AHI Prefs (music unit),
this information is written to the Quake console for reference
You can choose between Mono and Stereo sound (console command 's_channels')
You can choose between between high (16 bit) and normal (8 bit) sound
quality (console command 's_loadas8bit')
The maximum number of particles that can be used is
now configurable (console command 'r_maxparticles')
The maximum number of dynamic lights that can be used is
now configurable (console command 'cl_maxdlights')
MIP scaling is now configurable (console command 'sw_mipscale')
When running from the Shell you must specify a stack of at least 300,000
Any errors *should* be written to a file called 'ERROR.TXT' in the game directory
Installation:
You need either the demo or retail game Pak files installed in the 'baseq2' folder.
If you only have 64MB you must unpack your full retail Pak
files (using Pak Explorer or similar) to your 'baseq2' folder to conserve memory.
Performance Considerations:
1) Fast File System is actually really slow, use PFS3 instead
2) Particles are slow on real classic hardware, can be set to zero (disabled)
3) Dynamic lights are slow on real classic hardware, can be set to zero (disabled)
4) Alpha blending is slow, you can choose to use lower
quality blending (console command 'sw_stipplealpha')
5) Use v4.18 of AHI as the later versions are too slow!
6) If you are using Paula, stick with the 'FAST' 8 bit Mono/Stereo++ modes (AHI prefs)
Limitations:
1) No network or multiplayer support
2) No hardware 3D support
Version History:
1.33 - Added support for multiple screen resolutions, added support to run from the Shell,
view window can be reduced, based on a newer version of Yamagi.
1.34 - Fixed memory corruption on startup.
1.35 - Added stack check, updated error handling.
1.36 - Reupload.
Links:
http://www.yamagi.org/quake2/ (Yamagi Quake II page)
http://www.quaketerminus.com/tools.shtml (Pak Explorer)
http://www.eecis.udel.edu/~portnoi/quake/quakeiicom.html (Quake 2 console commands)
https://www.youtube.com/watch?v=NlkxvDx27sY (AHI setup guide)
https://www.youtube.com/watch?v=D_kJ9KEkT44 (AmiQuake2 HD)
Thanks and acknowledgments:
BSzili for the AROS port and all of his help and advice!
The EAB beta testing crew :)
Gratis
Desde el Amiga: abre Hangar y busca AmiQuake2_AGA.
| Autor | NovaCoder |
|---|---|
| Categoría | game/shoot |
| Tamaño | 1.7 MB |
| Fecha | 2026-09-21 |
| Para | m68k-amigaos >= 3.1.0 |
| Origen | Aminet |