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DvmxDem2 2.0

A tribute to Xevious! Second Release

Short:        A tribute to Xevious! Second Release
Author:       Claudio Mazzuco (picard@marina.dei.unipd.it)
Uploader:     Gabriele Favrin (gfavrin mbox vol it)
Type:         game/shoot
Version:      2.0
Architecture: m68k-amigaos


/X\X\X\X\X/X\X\X\X\X/X\X\X\X What is  Divumex? X\X/X\X\X\X\X/X\X\X\X\X/X\X\

This is a preview of a game I am being developing. It's a vertical shoot'em
up, designed as a tribute to Xevious, a game produced by Namco and Atari in
the early 80s.

X\X\X\X/X\X\X\X\X/X\X\X\X\X/X New Features X\X\X\X\X/X\X\X\X\X/X\X\X\X\X/X/

Here follows a "what's new in there" list. I won't mention the countless
minor ones, which are anyway noticeable while playing.

- The game area is twice as long. Now the demo runs for nearly 11 minutes
  (if you ever manage to see it all without dying :) against the 5 minutes
  of Demo #1. I'll further enlarge it anyway.

- Now there's a score and an high score. The points per enemy rates are
  temporaneous and most probably they will be readjusted.

- Now the player has more than a single life. Previously the game ended as
  soon as you were hit.

- I added more new graphics, trying to add a 3d effect with shadows,
  embossing etc. I have to say that I'll heartily accept anybody willing to
  help me drawing graphics, mainly because I don't feel I'm an artist, and
  my drawings might have a poor quality.
  Obviously your submissions must resemble Xevious and respect some
  technical parameters which I'll promptly reveal to anybody interested.

- New enemies are present, both going by land and by air, and I even added
  some unvisible enemies which yield 500 points each when hit. To find
  them, just shoot when the crosshair turns red, not being any visible enemy
  under it.

- Enemy movements are slightly more complex now: while the previous version
  featured straightlined movements, now there are more smart routines to
  accomplish them. For instance, some aliens suddenly start moving after
  being still for a hile, other ones attack you and then quickly escape,
  other ones even try to avoid your bullets.

- Bullet movement is closer to reality. Enemy bullets always fly at the
  same speed now, regardless to the distance between them and your ship.

- The Start Screen has been replaced by one painted by Andrea Doimo.

- Upon demand I removed the 'wait until disk activity ends' requester,
  which was actually crashing under 1.3. If anybody knows how to implement
  such a thing still keeping 1.3 compatibility, in assembly, then please
  contact me.

                                                = Claudio Mazzuco =

Gratis

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AutorClaudio Mazzuco (picard@marina.dei.unipd.it)
Categoríagame/shoot
Tamaño91 KB
Param68k-amigaos
OrigenAminet