Hangar.La tienda de software del Amiga

SYASokoban_mos 2.0

Sokoban clone with nice features

Short:        Sokoban clone with nice features
Author:       Marc Le Douarain
Uploader:     tivama hotmail fr
Type:         game/think
Version:      2.0
Architecture: ppc-morphos >= 1.4.5

SYASokoban version 2.0 for MorphOS (28 december 2006)
Still Yet Another Sokoban


This is an implementation of the popular Sokoban puzzle game.
The goal is to push the crates onto the designated squares without getting stuck.
It is featuring the following:
- Undo possible! (and unlimited...)
- Mouse controls + path finding.
- Many included levels.
- Can add new sets of levels.


Original game developed by David Joffe.

Compiled on MorphOS By Marc 'MaVaTi' Le Douarain
(http://membres.lycos.fr/mavati)


HOME PAGE OF THE GAME:
http://scorpioncity/sokoban.html


REQUIREMENTS:
PowerSDL is required for the game.


NOTE ON THE PORT (FOR DEVELOPERS PEOPLE):
The sources modified are included.
Search for the word __MORPHOS__ for the differences.
The major difficulty has been to find why the game compiled crashed at the startup.
In fact it is caused with the 3 big char arrays allocated in the stack (65536 bytes).
I've added a line with __stack to fix the stack for the powerpc. Thanks to Fab1 for the hint.
Else, the c++ using vector needs to have a recent gcc 2.95.3 and libraries SDK.

Gratis

Web del proyecto ↗

Descargar 609 KB

Desde el Amiga: abre Hangar y busca SYASokoban_mos.

AutorMarc Le Douarain
Categoríagame/think
Tamaño609 KB
Parappc-morphos >= 1.4.5
OrigenAminet