hittiles 2.0
Cool and higly configurable Shangai game (v2.0)
Short: Cool and higly configurable Shangai game (v2.0)
Author: HitMan
Uploader: Maxime/TSF (max dsiaq1 ing univaq it)
Type: game/think
Version: 2.0
Architecture: m68k-amigaos
/\ /\
/ \ / \
____________________ / \/ \ ____________________
\___________________\\ //___________________/
___ \\\ /// _
/`'\ /> <_ _> \\\ /// /\/\ /\ /\/>
</¯¯\> </ </ \\\ /// </\/\> </¯\> </\/
\\\ ///
\\\///
\\//
\/
.-------------.
| HIT TILES 2 |
| |
| release 1.0 |
| |
|-------------|
| 12/01/1996 |
`-------------'
COPYRIGHT © 1995 HIT MAN
SHAREWARE 10 $
DEMO VERSION !
DISCLAIMER
¯¯¯¯¯¯¯¯¯¯
HIT TILES 2 has proven to be stable in everyday use. The author is not
responsible for any loss of data, damages to software or hardware that may
result directly or indirectly from the use of this program. The author reserves
the right to make changes to the software or documentation without notice.
HIT TILES 2 is SHAREWARE. Send me at least 10 $. HIT TILES 2 DEMO has the
following limitations: Only 2 levels and doesn't save high-scores
Luca Ciccotelli
contrada Collesecco 37
66010 Tollo (CH)
Italy
WHAT IS THIS THING?
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
HIT TILES 2 is a game based on the wellknown oriental game called Shanghai. It
consists of 15 levels, each one featuring a screen made up of 120 tiles placed
in piles up to 4 high. In every screen there are 4 of each tile. The aim of the
game is to remove all of the tiles from the screen. The main and only rule you
have to keep in mind is this: You can only remove 2 equals tiles at a time ad
both must have an empty place on either the left or the right hand side.
KEYS IN GAME
¯¯¯¯¯¯¯¯¯¯¯¯
Left mouse button to select the tile
Right mouse button to active help
Both mouse buttons to deselect the tile
P key to pause
M key to enable or disable the game music
Esc key or click on the top-left corner gadget to quit
FEATURES
¯¯¯¯¯¯¯¯
15 different levels
Useful HELP mode for beginners
Automatic check of a premature end-of-the-game (no more free tiles to remove)
32 colors screens
4 different modules
Superb SFX
Full game loaded at start on machines with 1Mb chip or more
Hi-scores saving
Possibility to load "new tiles-set" before to start
IN FUTURE
¯¯¯¯¯¯¯¯¯
A complete and functional LEVEL EDITOR !!!
Only AGA version !?!
SWITCHES
¯¯¯¯¯¯¯¯
START Click here to play the game
HELP ON/OFF Enable/disable use of the help-mode in the game. With HELP ON you
will have 3 available help for each level but a lower bonus-score
at the end of the game
TIME ON/OFF Enable/disable the time-limit in the game. With TIME ON you will
achieve higher scores
ABOUT Some infos about the authors
HIGH-SCORES Display the high-scores screen
QUIT Guess what?
SYSTEM REQUIREMENTS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Any Amiga with at least 512K of CHIP and 512K of FAST and kickstart 1.2 or
higher
Asl.library (optional, only for kickstart 2.0 or higher)
DiskFont.library
IconX and Execute commands
INSTALL TO A HARD DRIVE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Double-click on the icon named "HDInstall"
LIST OF FILES
¯¯¯¯¯¯¯¯¯¯¯¯¯
HIT TILES 2 must be distributed with all the following files:
HighScore.HT2
HT2 (Main program)
HitTiles2
HitTiles2.info
ITT (Convert IFF pictures to tiles. See his DOC)
IffToTiles
IffToTiles.info
HDI (HD installer)
HDInstall
HDInstall.info
DOCS/ (Documents)
HitTiles2.doc
HitTiles2.doc.info
IffToTiles.doc
IffToTiles.doc.info
GFX/ (Graphic)
Fonts
Pointer
Title
Title.pal
MOD/ (Modules)
HT2
HT2L1
HT2L2
HT2L3
PICS/ (Not necessary for the use of the game)
Empty.pic (See IffToTiles.doc)
HitTiles2Default.pic (See IffToTiles.doc)
SFX/ (Sounds)
S1
S2
S3
S4
TILES/
Default.tiles (Default tiles)
Default.tiles.aut (Name of author)
Default.tiles.pal (Palette of tiles)
BUGS
¯¯¯¯
Don't try to use Asl.library with kickstart below 2.0 (remember, this fact is
valid for all programs)
I've tested it on:
A500 OS 1.3 68000 7Mhz 512K of Chip + 512K of Fast
A500 OS 1.3 68000 7Mhz 512K of Chip + 1.5Mb of Fast
A500 OS 2.0 68000 7Mhz 512K of Chip + 1Mb of Fast
A1200 OS 3.0 68020 14Mhz 2Mb of Chip
A1200 OS 3.0 68020 28Mhz 2Mb of Chip + 4Mb of Fast
A1200 OS 3.0 68030 50Mhz + 68882 50Mhz 2Mb of Chip + 4Mb of Fast
HIT TILES' HISTORY
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
1.0 Date: ????
First version, into THE CHARTS PREFERENCES (TCP or VOTING TOOL)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Asl.library, DiskFont.library,IconX and Execute commands are (C) by Commodore
therefore I am not allowed to spread this files in the HIT TILES package
Thanks to:
M.A.S.E./TSF, POSDNUOS/TSF, TEX/RAM JAM
In future : AVOID AND CATCH, SECOND TO NONE (?) and other special things...
Ciao ciao!
Gratis
Desde el Amiga: abre Hangar y busca hittiles.
| Autor | HitMan |
|---|---|
| Categoría | game/think |
| Tamaño | 237 KB |
| Para | m68k-amigaos |
| Origen | Aminet |