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AmHelios Helios 1.03A

Helios radiosity renderer

Short:        Helios radiosity renderer
Author:       Jarno van der Linden (Amiga port), Ian Ashdown (original code)
Uploader:     jarno kcbbs gen nz (Jarno van der Linden)
Type:         gfx/3d
Version:      Helios 1.03A
Requires:     MUI 3.x, MC68030/MC68881, SAS/C++ if you want to compile it
Architecture: m68k-amigaos


  This is a port of the Helios radiosity renderer which I started
  working on some time ago, and stopped working on some time ago as
  well. As there isn't much in terms of radiosity renderers available
  on the Amiga, I've decided to release my efforts to the wider
  community.

  I DON'T INTEND TO CONTINUE WITH, NOR SUPPORT, THIS WORK !!!
  Please feel free to use and abuse the code as you see fit or unfit.

  Included in the archive are:

    - Complete C++ source code, compileable with SAS/C++
    - Executable, compiled for '030/'881
    - Various other bits and pieces

  When run, the program loads in the default demo scene, and starts
  computing the radiosity solution in the background. Meanwhile, the
  camera position and focus point can be interactively positioned in
  a MUI generated interface. At any time, an image can be saved of
  the current solution by pressing the Render button. The image is
  saved as a 24bit IFF file to "T:amhelios.iff24" (yes, my 24bit IFF
  bitmap class save routine is SLOW).

  And that is all it does. Quite a bit more work is needed on the
  user interface to make it a more useable program. Due to other
  commitments I don't have the time, nor desire, to do so myself.

  If you have any questions about my code, compiling, or using the
  program, send me an e-mail.

  ---JvdL---

Gratis

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AutorJarno van der Linden (Amiga port), Ian Ashdown (original code)
Categoríagfx/3d
Tamaño479 KB
Param68k-amigaos
NecesitaMUI 3.x, MC68030/MC68881, SAS/C++ if you want to compile it
OrigenAminet