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FlagSim1

Texture Mapping and Backface Culling

Short:        Texture Mapping and Backface Culling
Author:       philipp.crocoll@web.de (Philipp Crocoll), port by uploader
Uploader:     polluks sdf lonestar org (Stefan Haubenthal)
Type:         gfx/3d
Replaces:     gfx/3d/FlagSim1.lha
Requires:     Rave3D driver, dtimage.library (for textures)
Architecture: ppc-morphos; other

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Gratis

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Autorphilipp.crocoll@web.de (Philipp Crocoll), port by uploader
Categoríagfx/3d
Tamaño241 KB
Fecha2024-03-19
Parappc-morphos; other
NecesitaRave3D driver, dtimage.library (for textures)
OrigenAminet