cs 1.03
Cleanup Sliced Imagine3.0/4.0 objects
Short: Cleanup Sliced Imagine3.0/4.0 objects
Author: Milan Polle
Uploader: milan bmt hku nl (milan polle)
Type: gfx/3d
Version: 1.03
Architecture: m68k-amigaos
CleanupSlice 1.03
Cleans up sliced Imagine3.x/4.x
TDDD Objects
©1996 by Milan Polle
Imagine's slice function is a very powerful tool for modelling all sorts of
objects. The only major drawback it has is that the objects resulting from a
slice are often a bit messy. Most of the times sliced objects have too many
points, edges and faces. This is a result of the fact that edges which only
exist to make triangular faces (edges making no angle with connected faces)
also participate in a slice. I like slicing a lot, but cleaning up objects
after a slice is quite tedious and mistakes are often made, resulting in
damaged objects. This is why I decided to make a small utilitity that would
clean up the objects for me, in a safe way.
Not only will cleaned up objects be smaller in point, edge, face and byte
count, they will also look better with phong shading, as the surplus edges
(that mess up the phong algorithm) are removed. Also the probability of a
next succesful slice will be greater.
New for version 1.03:
- Updated for Imagine 4.0:
- Edge intersection bug removed
- Point-edge distance changed to edge-edge angle
(d parameter replaced by e parameter}
Gratis
Desde el Amiga: abre Hangar y busca cs.
| Autor | Milan Polle |
|---|---|
| Categoría | gfx/3d |
| Tamaño | 23 KB |
| Para | m68k-amigaos |
| Origen | Aminet |