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zeescape-mos 0.1

Height Field Rendering Engine

Short:        Height Field Rendering Engine
Author:       David Olofson, Morphos port by Fabrizio "Lanch" Bartoloni
Uploader:     lanch tiscali it (Fabrizio Bartoloni)
Type:         gfx/3d
Version:      0.1
Requires:     powersdl.library
Architecture: ppc-morphos

Playing around some with heightfields, bumpmapping and shadowcasting...

The 'zstest' program understands the following command line options:
	-d	Double buffered display
	-f	Full screen display
	-hw	Hardware display surface
	-w<n>	Display width = <n> pixels
	-h<n>	Display height = <n> pixels
	-t<n>	Terraing generator start tile size = <n> pixels

When running, the 'zstest' program responds to the followin keys:
	Mouse	Cycle display modes ()
	F1	Display mode 0: 2D or 3D, depending on pitch
	F2	Display mode 1: Z graphs
	F3	Display mode 2: Z channel
	F4	Display mode 3: Intensity channel

	B	Toggle bump mapping
	S	Toggle shadow casting
	T	Toggle objects
	Space	Toggle scene morphing

	Up	Pitch up
	Down	Pitch down

	Left	Decrease sun altitude
	Right	Increase sun altitude

	*	Double scale (display modes 1 & 2)
	/	Half scale (display modes 1 & 2)

	+	Increase terrain detail
	-	Decrease terrain detail

	PgUp	Increase terrain height
	PgDown	Decrease terrain height

	Home	Raise terrain base level
	End	Lower terrain base level

	Ins	Raise sea level
	Del	Lower sea level

	Sh+Ins	Increase fog denseness
	Sh+Del	Decrease fog denseness

Gratis

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AutorDavid Olofson, Morphos port by Fabrizio "Lanch" Bartoloni
Categoríagfx/3d
Tamaño215 KB
Parappc-morphos
Necesitapowersdl.library
OrigenAminet