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boingball

Wb-title animator :)

Short:        Wb-title animator :)
Architecture: m68k-amigaos

Authors Boingball - Marcin 'MisterQ' Kielesinski,
Boingball.prefs - Rafaî 'Gordo' Kolpak
Version: 1.1
Date: 06-09-2001
Type: util/wb
WWW: n/a yet


What is it?

 Boingball is another software for making your WB/Magellan look nicer. It plays an animation 
 wherever you want on WB/Magellan desktop.


Requirements:

 datatypes.library (v44+ recommended for better effect)
 #?.datatype (depended on animation format)
 reqtools.library
 AGA chipset (CGX/P96 recommended for better effect)
 68020+ CPU (040+)
 OS3.0+
 Some  FAST memory ;)
 MUI for boingball.prefs


Installation:

 Copy Boingball program and Anim drawer to WBStartup or edit Boingball tooltypes and type  
 a path to boingball.config. If there's nothing, Boingball search config file in env:,  envarc:, progdir:, s:

 If you set a path to config file in tooltypes you can run Boingball few times. Each copy of Boingball  
 can play different animation and can be placed wherever you want on WB/Magellan desktop. 
 To do that, just clone a boingball icon, rename it to Boingball2 (3,4....10) and change a path to 
 another boingball2.config. Of course first you must edit a boingball2.config :)... and that's all folks.


Usage:

 Simple. Run Boingball.prefs and load a boingball.config file and edit your own prefs. Choose an animation, 
 screen, FPS and other. Finally save changes.

You can do it by hand also. There's a keywords a boingball will recognize:

 MASK - play animation with/without mask. Choose 1 or 0
 REFR - If 1, refreshing is on
 FRMS - Frames (choose from 1 to .....how much you want :)
 DRCT - path to animation file (Default - progdir:anim1/)
 PUBS - name of public screen for Boingball
 PRIO - set a priority for Boingball (range  -126 to 126)
 POSX - horizontal position (from 0 to actual screen width)
 POSY - vertical position (from 0 to actual screen height)
 SPED - set animation speed (Range 0 to 999) 0 is the fastest

Attention!
 Key-words are case sensitive! Each key-word with arguments should be written in its own line.

 Boingball is a commodity and it's controlled by Exchange. 
 Animation frames should be an IFF, ILBM brushes. If necessary Boingball can play a *.jpg animation 
 if you have a proper datatype ;)


Thanks to:

 Boingball is by Marcin 'MisterQ' Kielesinski. It was create because of lack of "something" what can look 
 nice and is not static on WB/Magellan desktop. 
 Also thx to Rafaî 'Gordo' Koîpak for MUI Boingball.prefs and his precious time he "wasted" to do this ;)


 The best effects Boingball can give you if you'll run it on GFX card. On AGA chips can be some 
 animation refreshing problems. 
 Isn't an Amiga&GFX card a standard? ;)


How much and why so expensive? ;)

 Boingball is absolutely free. But be nice if you send me an e-mail if you use a Boingball. It won't be 
 wrong if you send me a your pack of nice animation. ;)


 If you have a problem with "strange" animation files, just get from Aminet a G-DEC file (gfx/conv). 
 It helps you to convert an AnimGIF to a single frames.


To do:

 - other language versions
 - animation scaling
 - PPC, MorphOs versions?
 - any your ideas? ;)

Gratis

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Categoríautil/misc
Tamaño51 KB
Param68k-amigaos
OrigenAminet